Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A police detective or rival criminal forces Dylan Day to flee and vows to hunt Dylan Day down. Gain an Enemy. |
2 |
19 |
Became a Merchant (Broker). |
2 |
20 |
A series of bad deals and decisions force Dylan Day into bankruptcy. Dylan Day salvages what Dylan Day can. |
3 |
20 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
23 |
A mission goes disastrously wrong due to Dylan Day's commander’s error or incompetence, but Dylan Day survive. |
3 |
23 |
Report commander and gain an Enemy. |
3 |
24 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
24 |
Continued as Marine (Star Marine). |
4 |
27 |
Dylan Day is ordered to take part in a black ops mission that goes against Dylan Day's conscience. Gain the lone survivor as an Enemy. |
5 |
27 |
Failed to qualify for Broker (Merchant). |
5 |
27 |
Became a Drifter (Barbarian). |
5 |
28 |
Find valuable salvage. |
6 |
31 |
Continued as Drifter (Barbarian). |
6 |
35 |
Drafted into Law Enforcement |
6 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
38 |
An investigation takes on a dangerous turn. |
7 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
39 |
Continued as Agent (Law Enforcement). |
8 |
42 |
Good fortune |
8 |
43 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
43 |
Continued as Agent (Law Enforcement). |
9 |
47 |
Moved to a new world. |
9 |
47 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
47 |
Continued as Agent (Law Enforcement). |
10 |
51 |
Advanced training in a specialist field. |
10 |
51 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Agent (Law Enforcement). |
11 |
55 |
Established a network of contacts. Gain 1 contacts. |
11 |
55 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Continued as Agent (Law Enforcement). |
12 |
59 |
Go undercover to investigate an enemy. |
12 |
59 |
A police detective or rival criminal forces Dylan Day to flee and vows to hunt Dylan Day down. Gain an Enemy. |
12 |
59 |
Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Continued as Agent (Law Enforcement). |
13 |
61 |
Dylan Day's work ends up coming home with Dylan Day, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
63 |
Opponents of Dylan Day's belief system ambush Dylan Day. |
14 |
63 |
Nearly killed. Owe 30,000 for medical bills. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
63 |
Retired. |
15 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Find an Alien Artifact. |
17 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
78 |
Gained a contact. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |