Retired Experienced Broker Earle Stoker  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 79 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 7 (0)111767
Petulant, Salient, Sharp-Witted
 
Skills
Admin 1
Advocate 0
Athletics 0
Broker 1
Deception 0
Flyer (Ornithopter) 1
Gun Combat 0
Gunner 0
Language (Trokh (Aslan)) 1
Mechanic 2
Persuade 5
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Profession (Worker/Religion) 1
Science (Physical Sciences) 0
Streetwise 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 3rd class23
Navy Flight Petty Officer, 2nd class32
Agent Intelligence 02
Merchant Broker Experienced Broker55
Believer Mainstream Believer Lay Person02
Retired 01
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Benjamine Lette Rival 2 1 3 4 Trexen (M/51)
Benjamine Lette is missing under suspicious circumstances.
Ora Butler Rival 1 2 1 1 Halka (F/33)
Ora Butler gains in influence.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Abuse Earle Stoker's position for profit.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Line/Crew).
2 23 Advanced training in a specialist field.
3 26 Continued as Navy (Line/Crew).
3 29 Advanced training in a specialist field.
3 30 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
4 30 Attempted to change assignments.
4 30 Switched to Navy (Flight) with previous rank.
4 33 Gained a contact.
4 34 Attempt at commissioned failed.
4 34 Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class.
5 34 Continued as Navy (Flight).
5 35 Lost eye or limb. Fully recovered.
6 35 Became a Agent (Intelligence).
6 37 A romantic relationship ends badly. Gain a Rival or Enemy.
7 39 Continued as Agent (Intelligence).
7 41 Earle Stoker's work ends up coming home with Earle Stoker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8 41 Entered Merchant Academy with the Business curriculum.
8 43 A prank goes horribly wrong. Gain a Rival.
8 45 Graduated.
9 45 Became a Merchant (Broker).
9 45 Promoted to Merchant (Broker) rank 1.
9 49 A good deal ensures Earle Stoker is living the high life for a few years.
9 49 Promoted to Merchant (Broker) rank 2.
10 49 Continued as Merchant (Broker).
10 52 Amnesia.
11 53 Continued as Merchant (Broker).
11 55 A good deal ensures Earle Stoker is living the high life for a few years.
11 57 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Merchant (Broker).
12 61 Earle Stoker's business or ship thrives.
12 61 Promoted to Merchant (Broker) rank 4.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 61 Continued as Merchant (Broker).
13 65 Smuggle illegal items onto a planet.
13 65 Promoted to Merchant (Broker) rank 5.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 65 Voluntarily left Broker
14 65 Became a Believer (Mainstream Believer) with the new title Lay Person.
14 69 Earle Stoker is sent to a new community or parish to preach The Word among the poor.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 69 Continued as Believer (Mainstream Believer).
15 70 Someone more charismatic but less devout than Earle Stoker has become Earle Stoker's superior.
15 73 Forced to muster out.
16 73 Aging Crisis. Owe 40,000 for medical bills.
16 73 Retired.
16 76 Betrayal. Convert an Ally into a Rival or Enemy.
17 77 Aging Crisis. Owe 40,000 for medical bills.
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