Retired Lay Preacher Elie Day  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 79 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 2 (-2)1115A2
Leaves things unfinished, Fantastic
 
Skills
Admin 2
Art (Performing) 0
Astrogation 2
Deception 1
Drive (Track) 1
Drive (Walker) 1
Electronics 0
Flyer (Rotor) 1
Gun Combat 0
Investigate 1
Mechanic 0
Melee (Unarmed) 1
Persuade 3
Pilot (Small Craft) 1
Profession (Worker) 0
Science (Social Sciences/Belief) 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Wanderer 15
Scout Courier 05
Believer Mainstream Believer Lay Preacher23
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Theron Cumming Contact 2 1 1 1 Halka (M/67)
Russell Stanway Contact 3 1 2 0 Florian (M/25)
Donie Janson Contact 3 1 1 2 Halka (F/17)
Donie Janson is actually an organisation such as a political movement or modest sized business.
Nellie Tilcott Contact 1 1 0 1 Halka (M/17)
Oran Graves Contact 2 1 4 2 Halka (M/21)
Edith Ford Enemy 0 3 2 0 Libert (F/23)
Edith Ford is in desperate trouble and could use the character’s help.
Fae Stoker Enemy 0 0 5 0 Halka (F/34)
Myrtie Oneil Enemy 0 2 1 5 Kedepu (F/61)
Lonnie Godkim Ally 3 0 1 0 Traltar (F/41)
Lonnie Godkim belongs to an uncommon alien species.
Lilly Kelley Ally 1 0 1 4 Halka (F/69)
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Elie Day's ship is damaged, and Elie Day have to hitch-hike Elie Day's way back across the stars to the nearest scout base.
1 19 Gain 5 Contacts. Gain 3 Enemies.
2 19 Became a Drifter (Wanderer).
2 20 Good fortune
2 23 Promoted to Drifter (Wanderer) rank 1.
3 23 Continued as Drifter (Wanderer).
3 26 Contact with Government.
4 27 Continued as Drifter (Wanderer).
4 29 Attacked by enemies and injured.
4 29 Lightly injured, no permanent damage. Fully recovered.
4 29 Gain Enemy if Elie Day don't already have one.
5 31 Voluntarily left Wanderer
5 31 Failed to qualify for Intelligence (Agent).
5 31 Continued as Drifter (Wanderer).
5 33 Elie Day do not know what happened to Elie Day. There is a gap in Elie Day's memory.
6 33 Failed to qualify for Worker (Citizen).
6 33 Continued as Drifter (Wanderer).
6 34 Elie Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 34 Switched to Scout (Courier) with previous rank.
7 38 Perform an exemplary service for the scouts.
8 38 Attempted to change assignments.
8 38 Failed to qualify for Surveyor (Scout).
8 38 Continued as Scout (Courier).
8 42 When dealing with an alien race, Elie Day have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9 42 Continued as Scout (Courier).
9 43 Spend several years jumping from world to world in Elie Day's scout ship.
10 46 Aging Crisis. Owe 30,000 for medical bills.
10 46 Retired at age 46.
10 46 Continued as Scout (Courier).
10 49 When dealing with an alien race, Elie Day have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
11 50 Attempted to change assignments.
11 50 Failed to qualify for Surveyor (Scout).
11 50 Continued as Scout (Courier).
11 51 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
12 51 Aging Crisis. Owe 60,000 for medical bills.
12 51 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 52 Elie Day retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 55 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 55 Aging Crisis. Owe 10,000 for medical bills.
13 55 Continued as Believer (Mainstream Believer).
13 57 Elie Day is chosen to represent Elie Day's faith in a vid show or other highly public forum.
13 59 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
14 59 Aging Crisis. Owe 40,000 for medical bills.
14 59 Continued as Believer (Mainstream Believer).
14 62 Elie Day is chosen to represent Elie Day's faith in a vid show or other highly public forum.
14 63 Forced to muster out.
15 63 Aging Crisis. Owe 60,000 for medical bills.
15 63 Retired.
15 66 Lost eye or limb. Owe 5,000 for medical bills.
16 67 Aging Crisis. Owe 60,000 for medical bills.
16 69 Birth or Death involving a family member or close friend.
17 71 Aging Crisis. Owe 50,000 for medical bills.
17 75 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
18 75 Aging Crisis. Owe 30,000 for medical bills.
18 79 Betrayal. Convert an Ally into a Rival or Enemy.
19 79 Aging Crisis. Owe 60,000 for medical bills.
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