Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Victim of a crime |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Elisha Mcdonalid's ship is damaged, and Elisha Mcdonalid have to hitch-hike Elisha Mcdonalid's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 6 Contacts. Gain 1 Enemies. |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Elisha Mcdonalid's Contacts or Allies betrays Elisha Mcdonalid, ending Elisha Mcdonalid's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Performer (Entertainer). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Elisha Mcdonalid do not know what happened to Elisha Mcdonalid. There is a gap in Elisha Mcdonalid's memory. |
5 |
33 |
Became a Citizen (Worker). |
5 |
37 |
Political upheaval strikes Elisha Mcdonalid's homeworld, and Elisha Mcdonalid is caught up in the revolution. |
5 |
37 |
Promoted to Citizen (Worker) rank 1. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
38 |
A revolution, attack or other unusual event throws Elisha Mcdonalid's life into chaos, forcing Elisha Mcdonalid to leave the planet. |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
39 |
Amnesia. |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
43 |
Betrayed by a friend. One of Elisha Mcdonalid's Contacts or Allies betrays Elisha Mcdonalid, ending Elisha Mcdonalid's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
45 |
Elisha Mcdonalid is chosen to represent Elisha Mcdonalid's faith in a vid show or other highly public forum. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Voluntarily left Mainstream Believer |
10 |
47 |
Retired. |
10 |
51 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |