Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Opponents of Elwin Cooper's belief system ambush Elwin Cooper. |
1 |
22 |
Nearly killed. Owe 30,000 for medical bills. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Voluntarily left Holy Warrior |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Elwin Cooper is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
32 |
Established a network of contacts. Gain 1 contacts. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
37 |
Elwin Cooper's work ends up coming home with Elwin Cooper, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Agent (Intelligence) rank 3. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
45 |
Established a network of contacts. Gain 2 contacts. |
7 |
46 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
49 |
Given specialist training in vehicles. |
8 |
50 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
52 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
52 |
Became a Citizen (Colonist). |
10 |
55 |
Advanced training in a specialist field. |
10 |
56 |
Promoted to Citizen (Colonist) rank 1. |
11 |
56 |
Continued as Citizen (Colonist). |
11 |
57 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
Elwin Cooper aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Retired. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Amnesia. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Good fortune. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |