Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
19 |
Became a Army (Infantry) with the new title Private. |
2 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
20 |
Failed to qualify for Surveyor (Scout). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
21 |
Good fortune |
3 |
24 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
24 |
Continued as Marine (Star Marine). |
4 |
28 |
A mission goes wrong; Emery Jimenez and several others are captured and mistreated by the enemy. Gain Emery Jimenez's jailer as an Enemy. |
5 |
28 |
Became a Merchant (Free Trader). |
5 |
30 |
Given advanced training in a specialist field |
5 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
32 |
Continued as Merchant (Free Trader). |
6 |
33 |
Emery Jimenez's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
33 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
7 |
33 |
Became a Drifter (Scavenger). |
7 |
35 |
Betrayed by a friend. One of Emery Jimenez's Contacts or Allies betrays Emery Jimenez, ending Emery Jimenez's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
35 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
36 |
Made lifelong friends. Gain 1 Allies. |
8 |
39 |
Graduated. |
9 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
39 |
Retired at age 39. |
9 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
43 |
Make an unexpected connection outside Emery Jimenez's normal circles. Gain a Contact. |
9 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
43 |
Continued as Merchant (Merchant Marine). |
10 |
46 |
Gained a contact. |
10 |
47 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
47 |
Continued as Merchant (Merchant Marine). |
11 |
50 |
Risk Emery Jimenez's fortune on a possibility lucrative deal and win. |
11 |
51 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
Continued as Merchant (Merchant Marine). |
12 |
55 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
Continued as Merchant (Merchant Marine). |
13 |
56 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
59 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
59 |
Continued as Merchant (Merchant Marine). |
14 |
62 |
Given advanced training in a specialist field |
14 |
63 |
Forced to muster out. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
63 |
Retired. |
15 |
65 |
Birth or Death involving a family member or close friend. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
Gained a contact. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |