Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Military (Guardian). |
1 |
13 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
16 |
Continued as Dolphin Military (Guardian). |
2 |
18 |
Emmett Fletcher is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact. |
2 |
20 |
Promoted to Dolphin Military (Guardian) rank 1. |
3 |
20 |
Voluntarily left Guardian |
3 |
20 |
Failed to qualify for Star Marine (Marine). |
3 |
20 |
Became a Dolphin Civilian (Nomad). |
3 |
22 |
Emmett Fletcher discover a sunken vessel that contains valuable salvage. |
3 |
24 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
4 |
24 |
Continued as Dolphin Civilian (Nomad). |
4 |
28 |
Emmett Fletcher have a chance to travel offworld on business and spend a long time in space. |
5 |
28 |
Continued as Dolphin Civilian (Nomad). |
5 |
30 |
Emmett Fletcher is accidently trapped or shot by fishermen. |
6 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Emmett Fletcher is sent to a new community or parish to preach The Word among the poor. |
7 |
34 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Emmett Fletcher secretly provide religious rites for a dying leader or noble, although they do not share Emmett Fletcher's faith. Gain an Ally in the family and a Rival who disagrees with Emmett Fletcher's choice. |
8 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Voluntarily left Missionary/Humanitarian |
8 |
38 |
Returned to Dolphin Civilian (Nomad). |
8 |
42 |
One of Emmett Fletcher's friends becomes involved with a revolutionary political faction advocating Dolphin
rights. Emmett Fletcher is caught up in the investigation and lose Emmett Fletcher's job. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Retired. |
9 |
44 |
Find Ancient Technology. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Good fortune. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Victim of a crime. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |