Retired Junior Project Worker Emmett Fletcher  

Species Age Sex Str Dex End Int Edu SocUPP
Dolphin, Imperium 79 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 2 (-2)111572
Verbose, Toned arms
 
Skills
Art (Creative) 0
Athletics (Dexterity) 2
Electronics 0
Gun Combat (Energy) 1
Leadership 1
Melee (Natural) 2
Melee (Unarmed) 1
Persuade 2
Recon 1
Stealth 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Dolphin Military Guardian 12
Dolphin Civilian Nomad 14
Believer Missionary/Humanitarian Junior Project Worker02
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Lester Ronald Rival 0 2 0 0 Tapazmal (M/28)
Andrea Hutchinson Contact 1 1 1 4 Ayansh'i (F/34)
Zetta Egerton Ally 2 0 0 0 Dolphin, Imperium (F/20)
Zetta Egerton is missing under suspicious circumstances.
Erie Garcia Rival 1 3 1 2 Dolphin, Imperium (F/70)
Walter Batt Ally 2 0 5 4 Urunishani (M/17)
Walter Batt belongs to an unusual cultural or religious group.
Orlando Egerton Ally 3 0 3 0 Humaniti (M/36)
Carol Fowler Contact 0 1 3 6 Urunishani (F/30)
 
Term Age History
1 12 Became a Dolphin Military (Guardian).
1 13 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 16 Continued as Dolphin Military (Guardian).
2 18 Emmett Fletcher is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact.
2 20 Promoted to Dolphin Military (Guardian) rank 1.
3 20 Voluntarily left Guardian
3 20 Failed to qualify for Star Marine (Marine).
3 20 Became a Dolphin Civilian (Nomad).
3 22 Emmett Fletcher discover a sunken vessel that contains valuable salvage.
3 24 Promoted to Dolphin Civilian (Nomad) rank 1.
4 24 Continued as Dolphin Civilian (Nomad).
4 28 Emmett Fletcher have a chance to travel offworld on business and spend a long time in space.
5 28 Continued as Dolphin Civilian (Nomad).
5 30 Emmett Fletcher is accidently trapped or shot by fishermen.
6 30 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 32 Emmett Fletcher is sent to a new community or parish to preach The Word among the poor.
7 34 Continued as Believer (Missionary/Humanitarian).
7 38 Emmett Fletcher secretly provide religious rites for a dying leader or noble, although they do not share Emmett Fletcher's faith. Gain an Ally in the family and a Rival who disagrees with Emmett Fletcher's choice.
8 38 Aging Crisis. Owe 40,000 for medical bills.
8 38 Retired at age 38.
8 38 Voluntarily left Missionary/Humanitarian
8 38 Returned to Dolphin Civilian (Nomad).
8 42 One of Emmett Fletcher's friends becomes involved with a revolutionary political faction advocating Dolphin rights. Emmett Fletcher is caught up in the investigation and lose Emmett Fletcher's job.
9 42 Aging Crisis. Owe 40,000 for medical bills.
9 42 Retired.
9 44 Find Ancient Technology.
10 46 Aging Crisis. Owe 50,000 for medical bills.
10 49 Betrayal. Convert an Ally into a Rival or Enemy.
11 50 Aging Crisis. Owe 50,000 for medical bills.
11 51 A new romantic starts. Gain an Ally.
12 54 Aging Crisis. Owe 20,000 for medical bills.
12 58 Good fortune.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 59 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 64 Moved to a new world.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 69 Victim of a crime.
16 70 Aging Crisis. Owe 30,000 for medical bills.
16 73 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 74 Aging Crisis. Owe 50,000 for medical bills.
17 75 Gained a contact.
18 78 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙