Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Erick Gilbert's Contacts or Allies betrays Erick Gilbert, ending Erick Gilbert's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Broker (Merchant). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Gained a contact. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Scholar (Physician). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
32 |
Win a prestigious prize for Erick Gilbert's work. |
5 |
35 |
Promoted to Scholar (Physician) rank 1. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Scholar (Scientist) with previous rank. |
6 |
39 |
Assigned to work on a secret project for a patron or organisation. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Scholar (Scientist) rank 2. |
8 |
43 |
Continued as Scholar (Scientist). |
8 |
47 |
Erick Gilbert's work is sabotaged by unknown parties. Erick Gilbert may salvage what Erick Gilbert can and give up. |
9 |
47 |
Failed to qualify for Law Enforcement (Agent). |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
55 |
Birth or Death involving a family member or close friend. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
59 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |