Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Erik Olson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Erik Olson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Erik Olson fail to help. Gain an Enemy. |
3 |
27 |
Erik Olson's ship is damaged, and Erik Olson have to hitch-hike Erik Olson's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
30 |
Erik Olson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
30 |
Became a Agent (Intelligence). |
5 |
33 |
Advanced training in a specialist field. |
5 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
34 |
Continued as Agent (Intelligence). |
6 |
38 |
Go undercover to investigate an enemy. |
6 |
38 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
38 |
Continued as Agent (Intelligence). |
7 |
40 |
Go undercover to investigate an enemy. |
7 |
40 |
Involved in the planning of an impressive heist. |
7 |
42 |
Promoted to Agent (Intelligence) rank 3. |
8 |
42 |
Continued as Agent (Intelligence). |
8 |
43 |
Established a network of contacts. Gain 3 contacts. |
8 |
46 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
9 |
46 |
Continued as Agent (Intelligence). |
9 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Erik Olson refused an offer of inducements to betray Erik Olson's faith. Gain 1 enemies. |
10 |
53 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Continued as Believer (Holy Warrior). |
11 |
56 |
Erik Olson faith enjoys an explosion of popularity largely thanks to Erik Olson's efforts. |
11 |
56 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
11 |
57 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Continued as Believer (Holy Warrior). |
12 |
61 |
Erik Olson is caught in the periphery of a scandal. |
12 |
61 |
Demoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Continued as Believer (Holy Warrior). |
13 |
65 |
Erik Olson come into conflict with a splinter group Erik Olson's own religion which maintains Erik Olson's version is the wrong one. Gain 1 Rivals. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Retired. |
14 |
67 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |