Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Ervin Cause's business expands, Ervin Cause's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
A sudden war destroys Ervin Cause's trade routes and contacts, forcing Ervin Cause to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Scout (Courier). |
3 |
26 |
When dealing with an alien race, Ervin Cause botch an opportunity to gather extra intelligence about them. |
3 |
26 |
Ervin Cause have no idea what happened to Ervin Cause – they found Ervin Cause's ship drifting on the fringes of friendly space. |
4 |
27 |
Continued as Scout (Courier). |
4 |
30 |
Serve as the courier for an important message from the Imperium. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
Psychologically damaged by Ervin Cause's time in the scouts. |
6 |
32 |
Became a Entertainer (Performer). |
6 |
36 |
Works is especially well received and popular, making Ervin Cause a minor celebrity |
6 |
36 |
Promoted to Entertainer (Performer) rank 1. |
7 |
36 |
Continued as Entertainer (Performer). |
7 |
39 |
Ervin Cause is forced out because of censorship or controversy. What truth did Ervin Cause get too close to? |
8 |
39 |
Failed to qualify for Thief (Rogue). |
8 |
39 |
Became a Drifter (Wanderer). |
8 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
43 |
Voluntarily left Wanderer |
9 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
45 |
Ervin Cause aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
45 |
Switched to Drifter (Barbarian). |
10 |
46 |
Spend time with an alien race. Gain a contact. |
10 |
49 |
Forced to muster out. |
11 |
49 |
Returned to Believer (Holy Warrior). |
11 |
50 |
Opponents of Ervin Cause's belief system ambush Ervin Cause. |
11 |
50 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Retired. |
12 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Gained a contact. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
60 |
Victim of a crime. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
63 |
Good fortune. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
68 |
A new romantic starts. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
75 |
Moved to a new world. |
19 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |