Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Essie Mckinney do not know what happened to Essie Mckinney. There is a gap in Essie Mckinney's memory. |
2 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
27 |
Nearly killed. Owe 7,500 for medical bills. |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Essie Mckinney's Contacts or Allies betrays Essie Mckinney, ending Essie Mckinney's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Failed to qualify for Corporate (Citizen). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Scout (Explorer). |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
33 |
Essie Mckinney is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
36 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
36 |
Continued as Believer (Holy Warrior). |
7 |
39 |
Essie Mckinney is chosen to represent Essie Mckinney's faith in a vid show or other highly public forum. |
8 |
40 |
Continued as Believer (Holy Warrior). |
8 |
41 |
Essie Mckinney have been following false teachings! |
9 |
41 |
Switched to Drifter (Barbarian). |
9 |
45 |
Suffer from a life-threatening illness. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Essie Mckinney have been following false teachings! |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired. |
11 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |