Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Psychologically damaged by Ethel Fox's time in the scouts. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
24 |
Moved to a new world. |
2 |
25 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
25 |
Continued as Scholar (Field Researcher). |
3 |
26 |
Caught cheating in some fashion, advancing Ethel Fox's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
26 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
26 |
Gain an Enemy |
3 |
29 |
Promoted to Scholar (Field Researcher) rank 2. |
4 |
29 |
Continued as Scholar (Field Researcher). |
4 |
33 |
A disaster leaves several injured, and others blame Ethel Fox, forcing Ethel Fox to leave Ethel Fox's career. Gain a Rival. |
4 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Became a Agent (Intelligence). |
5 |
36 |
Established a network of contacts. Gain 3 contacts. |
5 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
40 |
Rewarded for a successful mission. |
6 |
41 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
41 |
Voluntarily left Intelligence |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
42 |
Betrayed by a friend. One of Ethel Fox's Contacts or Allies betrays Ethel Fox, ending Ethel Fox's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Entertainer (Artist). |
8 |
45 |
Gain a patron in the arts. Gain an Ally |
8 |
46 |
Promoted to Entertainer (Artist) rank 1. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Voluntarily left Artist |
9 |
46 |
Retired. |
9 |
47 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Amnesia. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Victim of a crime. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |