Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Became a Drifter (Wanderer). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Contact with Government. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
35 |
Moved to a new world. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Evert Byrd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Returned to Agent (Law Enforcement). |
7 |
38 |
Advanced training in a specialist field. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Became a Merchant (Free Trader). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
45 |
Continued as Merchant (Free Trader). |
9 |
47 |
A good deal ensures Evert Byrd is living the high life for a few years. |
10 |
49 |
Continued as Merchant (Free Trader). |
10 |
53 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
53 |
Became a Citizen (Worker). |
11 |
57 |
Gained a contact. |
12 |
57 |
Continued as Citizen (Worker). |
12 |
59 |
Evert Byrd is rewarded for Evert Byrd's diligence or cunning. |
12 |
61 |
Promoted to Citizen (Worker) rank 1. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Citizen (Worker). |
13 |
62 |
Evert Byrd learn something Evert Byrd should not have – a corporate secret, a political scandal – which Evert Byrd can profit from illegally. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Continued as Citizen (Worker). |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Continued as Citizen (Worker). |
15 |
73 |
Evert Byrd learn something Evert Byrd should not have – a corporate secret, a political scandal – which Evert Byrd can profit from illegally. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Continued as Citizen (Worker). |
16 |
75 |
Evert Byrd's business expands, Evert Byrd's corporation grows, or the colony thrives. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |