Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Evert Fitzsimons survey an alien world. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
Evert Fitzsimons's scout ship is one of the first on the scene to rescue the survivors of a disaster but Evert Fitzsimons fail to help. Gain an Enemy. |
3 |
28 |
Evert Fitzsimons have no idea what happened to Evert Fitzsimons – they found Evert Fitzsimons's ship drifting on the fringes of friendly space. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Serve as the courier for an important message from the Imperium. |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Evert Fitzsimons inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Failed to qualify for Scientist (Scholar). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Evert Fitzsimons's normal circles. Gain a Contact. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Given advanced training in a specialist field |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Make an unexpected connection outside Evert Fitzsimons's normal circles. Gain a Contact. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Voluntarily left Merchant Marine |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Evert Fitzsimons have been following false teachings! |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Victim of a crime. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |