Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Finis Heriot inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
21 |
Became a Merchant (Broker). |
2 |
23 |
Finis Heriot's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
24 |
Failed to qualify for Performer (Entertainer). |
4 |
24 |
Continued as Drifter (Barbarian). |
4 |
28 |
Finis Heriot do not know what happened to Finis Heriot. There is a gap in Finis Heriot's memory. |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
32 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
6 |
32 |
Failed to qualify for Physician (Scholar). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Severely injured. Owe 5,000 for medical bills. |
6 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
36 |
Continued as Agent (Law Enforcement). |
7 |
39 |
Uncover a major conspiracy against Finis Heriot's employers. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
43 |
Advanced training in a specialist field. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
45 |
Befriended by a senior agent. |
9 |
48 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
10 |
48 |
Continued as Agent (Law Enforcement). |
10 |
49 |
Lost eye or limb. Fully recovered. |
11 |
49 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Merchant (Merchant Marine). |
12 |
56 |
A good deal ensures Finis Heriot is living the high life for a few years. |
12 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Continued as Merchant (Merchant Marine). |
13 |
58 |
Embroiled in legal trouble. |
13 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Continued as Merchant (Merchant Marine). |
14 |
63 |
Given advanced training in a specialist field |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Continued as Merchant (Merchant Marine). |
15 |
67 |
Risk Finis Heriot's fortune on a possibility lucrative deal and win. |
15 |
69 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Continued as Merchant (Merchant Marine). |
16 |
70 |
Finis Heriot's business or ship thrives. |
16 |
73 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
73 |
Continued as Merchant (Merchant Marine). |
17 |
75 |
A sudden war destroys Finis Heriot's trade routes and contacts, forcing Finis Heriot to flee that region of space. |
17 |
75 |
Gain rebels as Enemy |
18 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
75 |
Retired. |
18 |
77 |
Gained a contact. |
19 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |