Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Scarred. Fully recovered. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Flenn Hotty join a gambling circle on board. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
32 |
Political upheaval strikes Flenn Hotty's homeworld, and Flenn Hotty is caught up in the revolution. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
Flenn Hotty rise to a position of power in Flenn Hotty's colony or corporation. |
5 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
38 |
Voluntarily left Colonist |
6 |
38 |
Became a Scout (Explorer). |
6 |
42 |
Flenn Hotty have no idea what happened to Flenn Hotty – they found Flenn Hotty's ship drifting on the fringes of friendly space. |
7 |
42 |
Entered Merchant Academy with the Business curriculum. |
7 |
44 |
Study Language (Oynprith (Droyne)) as a hobby. |
7 |
46 |
Graduated with honors. |
8 |
46 |
Became a Merchant (Broker). |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Promoted to Merchant (Broker) rank 2. |
8 |
48 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
50 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
54 |
Promoted to Merchant (Broker) rank 4. |
10 |
54 |
Continued as Merchant (Broker). |
10 |
56 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
58 |
Promoted to Merchant (Broker) rank 5. |
11 |
58 |
Continued as Merchant (Broker). |
11 |
61 |
Make an unexpected connection outside Flenn Hotty's normal circles. Gain a Contact. |
11 |
62 |
Promoted to Merchant (Broker) rank 6. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Broker). |
12 |
64 |
Lost eye or limb. Fully recovered. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
66 |
Someone more charismatic but less devout than Flenn Hotty has become Flenn Hotty's superior. |
13 |
68 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Continued as Believer (Mainstream Believer). |
14 |
70 |
Flenn Hotty retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Continued as Believer (Mainstream Believer). |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |