Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Garfield McNamara do not know what happened to Garfield McNamara. There is a gap in Garfield McNamara's memory. |
3 |
24 |
Became a Citizen (Worker). |
3 |
28 |
Garfield McNamara learn something Garfield McNamara should not have – a corporate secret, a political scandal – which Garfield McNamara can profit from illegally. |
3 |
28 |
Gain a criminal contact. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
29 |
Advanced training in a specialist field. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
33 |
Garfield McNamara's business expands, Garfield McNamara's corporation grows, or the colony thrives. |
5 |
36 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
36 |
Voluntarily left Worker |
6 |
36 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
40 |
A job goes wrong, forcing Garfield McNamara to flee off-planet. |
7 |
40 |
Became a Scout (Surveyor). |
7 |
41 |
Garfield McNamara have no idea what happened to Garfield McNamara – they found Garfield McNamara's ship drifting on the fringes of friendly space. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Garfield McNamara retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
45 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
45 |
Continued as Believer (Holy Warrior). |
9 |
46 |
Garfield McNamara come into conflict with a splinter group Garfield McNamara's own religion which maintains Garfield McNamara's version is the wrong one. Gain 3 Rivals. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |