Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Garland McNab discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Citizen (Corporate). |
5 |
35 |
Garland McNab learn something Garland McNab should not have – a corporate secret, a political scandal – which Garland McNab can profit from illegally. |
5 |
36 |
Promoted to Citizen (Corporate) rank 1. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
39 |
Spent time maintaining and using heavy vehicles. |
6 |
40 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Failed to qualify for Physician (Scholar). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Make an unexpected connection outside Garland McNab's normal circles. Gain a Contact. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Embroiled in legal trouble. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Find Ancient Technology. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Make an unexpected connection outside Garland McNab's normal circles. Gain a Contact. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Given advanced training in a specialist field |
13 |
65 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
69 |
Befriend a useful ally in one sphere. Gain an Ally. |
14 |
69 |
Promoted to Merchant (Merchant Marine) rank 7. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Continued as Merchant (Merchant Marine). |
15 |
72 |
Make an unexpected connection outside Garland McNab's normal circles. Gain a Contact. |
15 |
73 |
Promoted to Merchant (Merchant Marine) rank 8. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Voluntarily left Merchant Marine |
16 |
73 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
76 |
Garland McNab is chosen to represent Garland McNab's faith in a vid show or other highly public forum. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |