Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Surrounded and outnumbered by the enemy, Glen Anderson hold out until relief arrives. |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
23 |
Unit is slaughtered in a disastrous battle, for which Glen Anderson blame Glen Anderson's commander. Gain commander as Enemy. |
3 |
23 |
Became a Scholar (Physician). |
3 |
25 |
Win a prestigious prize for Glen Anderson's work. |
3 |
27 |
Promoted to Scholar (Physician) rank 1. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
30 |
Good fortune |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scholar (Scientist) with previous rank. |
5 |
33 |
Agreed to perform research that goes against Glen Anderson's conscience. Gain 3 Enemies. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Scholar (Scientist) rank 2. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
39 |
Work leads to a considerable breakthrough. |
6 |
39 |
Promoted to Scholar (Scientist) rank 3. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
42 |
Refuse to join a cheat in some fashion. |
7 |
43 |
Promoted to Scholar (Scientist) rank 4. |
8 |
43 |
Continued as Scholar (Scientist). |
8 |
44 |
A new romantic starts. Gain an Ally. |
9 |
47 |
Continued as Scholar (Scientist). |
9 |
50 |
Caught cheating in some fashion, advancing Glen Anderson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
50 |
An expedition or voyage goes wrong, leaving Glen Anderson stranded in the wilderness. |
9 |
50 |
Gain an Enemy |
9 |
51 |
Promoted to Scholar (Scientist) rank 5. |
10 |
51 |
Voluntarily left Scientist |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
55 |
Voluntarily left Merchant Marine |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
59 |
Opponents of Glen Anderson's belief system ambush Glen Anderson. |
11 |
59 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
59 |
Became a Drifter (Wanderer). |
12 |
63 |
Betrayed by a friend. One of Glen Anderson's Contacts or Allies betrays Glen Anderson, ending Glen Anderson's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
63 |
Returned to Believer (Missionary/Humanitarian). |
13 |
66 |
Glen Anderson have been following false teachings! |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Retired. |
14 |
69 |
Victim of a crime. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Birth or Death involving a family member or close friend. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |