Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Guy Carr is chosen to represent Guy Carr's faith in a vid show or other highly public forum. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Guy Carr is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
35 |
Spend time with an alien race. Gain a contact. |
5 |
36 |
Promoted to Entertainer (Artist) rank 1. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
37 |
Gain a patron in the arts. Gain an Ally |
6 |
40 |
Promoted to Entertainer (Artist) rank 2. |
7 |
40 |
Voluntarily left Artist |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Betrayed by a friend. One of Guy Carr's Contacts or Allies betrays Guy Carr, ending Guy Carr's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Failed to qualify for Free Trader (Merchant). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Returned to Navy (Flight). |
9 |
49 |
Advanced training in a specialist field. |
9 |
52 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Failed to qualify for Engineer/Gunner (Navy). |
10 |
52 |
Continued as Navy (Flight). |
10 |
55 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
59 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |