Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Hard times caused by a lack of interstellar trade costs Hal McGrath Hal McGrath's job. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Hal McGrath went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
An investigation takes on a dangerous turn. |
5 |
38 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
42 |
Befriended by a senior agent. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Pirate (Rogue). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
44 |
Severely injured. Owe 15,000 for medical bills. |
8 |
44 |
Failed to qualify for Corporate Agent (Agent). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Scout (Courier). |
8 |
45 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
9 |
45 |
Became a Citizen (Worker). |
9 |
46 |
Hal McGrath gain experience in a technical field as a computer operator or surveyor. |
10 |
49 |
Continued as Citizen (Worker). |
10 |
50 |
Hard times caused by a lack of interstellar trade costs Hal McGrath Hal McGrath's job. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Birth or Death involving a family member or close friend. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |