Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Commanding officer takes an interest in Hamp Johnson's career. |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
29 |
Assigned to a planet with a hostile or wild environment. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Infantry (Army). |
4 |
30 |
Continued as Army (Cavalry). |
4 |
31 |
Unit is slaughtered in a disastrous battle, for which Hamp Johnson blame Hamp Johnson's commander. Gain commander as Enemy. |
5 |
31 |
Failed to qualify for Line/Crew (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Hamp Johnson went above and beyond the call of duty. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Uncover a major conspiracy against Hamp Johnson's employers. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Hamp Johnson come into conflict with a splinter group Hamp Johnson's own religion which maintains Hamp Johnson's version is the wrong one. Gain 3 Rivals. |
10 |
47 |
Became a Entertainer (Performer). |
10 |
51 |
Gain a patron in the arts. Gain an Ally |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Entertainer (Performer). |
11 |
54 |
One of Hamp Johnson's pieces of art is stolen, and the investigation brings Hamp Johnson into the criminal underworld. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Continued as Entertainer (Performer). |
12 |
56 |
Criticised a questionable political leader on Hamp Johnson's homeworld, causing his downfall. Gain an Enemy |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Voluntarily left Performer |
13 |
59 |
Returned to Believer (Missionary/Humanitarian). |
13 |
63 |
Hamp Johnson is chosen to represent Hamp Johnson's faith in a vid show or other highly public forum. |
13 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Continued as Believer (Missionary/Humanitarian). |
14 |
64 |
Hamp Johnson is caught in the periphery of a scandal. |
14 |
64 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
69 |
Opponents of Hamp Johnson's belief system ambush Hamp Johnson. |
15 |
69 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Retired. |
16 |
72 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |