Retired Junior Project Worker Hardy Marsden  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ne Kraeda ren Kelva 79 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 1 (-2) 5 (-1)2 (-2)111315
Slender fingers, Impractical
 
Skills
Athletics 0
Drive 0
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Gunner 0
Mechanic 0
Persuade 1
Pilot (Spacecraft) 2
Science (Physical Sciences) 0
Survival 0
Telepathy 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman02
Merchant Free Trader 24
Drifter Wanderer 01
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Mozelle Robertson Enemy 0 2 4 2 Ne Kraeda ren Kelva (F/55)
Annie Cause Contact 1 1 5 1 Ne Kraeda ren Kelva (F/30)
Annie Cause is out of contact doing something interesting but not suspicious.
General Jordan Rival 0 2 1 4 Ronnin (M/12)
General Jordan is a member of an organisation which holds a generally opposite view of the Traveller.
Garpa Keka Rival 1 1 1 1 Vilani, Imperium (M/19)
Dee Oakden Rival 0 1 1 0 Ne Kraeda ren Kelva (M/88)
Dee Oakden is in desperate trouble and could use the character’s help.
Golden Day Contact 2 0 4 1 Ne Kraeda ren Kelva (F/42)
Golden Day gains in influence.
Wyatt Baldry Contact 2 0 6 1 Ne Kraeda ren Kelva (M/79)
Relationship becomes more moderate.
Ruel Fitget Contact 2 2 0 0 Ne Kraeda ren Kelva (M/40)
 
Term Age History
1 18 Failed to qualify for Scientist (Scholar).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Vessel participates in a notable military engagement.
1 22 Attempt at commissioned failed.
2 22 Continued as Navy (Engineer/Gunner).
2 24 Special assignment or duty on board ship.
2 26 Forced to muster out.
3 26 Became a Merchant (Free Trader).
3 30 Embroiled in legal trouble.
3 30 Promoted to Merchant (Free Trader) rank 1.
4 30 Continued as Merchant (Free Trader).
4 31 A romantic relationship ends badly. Gain a Rival or Enemy.
5 34 Continued as Merchant (Free Trader).
5 35 Make an unexpected connection outside Hardy Marsden's normal circles. Gain a Contact.
5 38 Promoted to Merchant (Free Trader) rank 2.
6 38 Continued as Merchant (Free Trader).
6 41 Imperial trade restrictions force Hardy Marsden out of business.
7 41 Became a Drifter (Wanderer).
7 42 Suffer from a life-threatening illness.
8 42 Failed to qualify for Merchant Marine (Merchant).
8 42 Switched to Drifter (Scavenger).
8 44 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9 44 Aging Crisis. Owe 30,000 for medical bills.
9 44 Retired at age 44.
9 44 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 45 Hardy Marsden come into conflict with a splinter group Hardy Marsden's own religion which maintains Hardy Marsden's version is the wrong one. Gain 2 Rivals.
10 45 Aging Crisis. Owe 30,000 for medical bills.
10 45 Retired.
10 48 Encounter a Psionic institute.
10 48 Tested for psionic powers
11 49 Aging Crisis. Owe 60,000 for medical bills.
11 52 Gained a contact.
12 53 Aging Crisis. Owe 20,000 for medical bills.
12 56 Betrayal. Convert an Ally into a Rival or Enemy.
13 57 Aging Crisis. Owe 50,000 for medical bills.
13 60 Moved to a new world.
14 61 Aging Crisis. Owe 40,000 for medical bills.
14 63 Gained a contact.
15 65 Aging Crisis. Owe 30,000 for medical bills.
15 67 A romantic relationship ends badly. Gain a Rival or Enemy.
16 69 Aging Crisis. Owe 30,000 for medical bills.
16 72 Gained a contact.
17 73 Aging Crisis. Owe 10,000 for medical bills.
17 75 Betrayal. Convert an Ally into a Rival or Enemy.
18 77 Aging Crisis. Owe 20,000 for medical bills.
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