Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
30 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Continued as Agent (Law Enforcement). |
3 |
33 |
Befriended by a senior agent. |
3 |
34 |
Forced to continue current assignment. |
3 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
34 |
Continued as Agent (Law Enforcement). |
4 |
36 |
An investigation takes on a dangerous turn. |
4 |
36 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
38 |
Continued as Agent (Law Enforcement). |
5 |
42 |
Given specialist training in vehicles. |
5 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
42 |
Continued as Agent (Law Enforcement). |
6 |
43 |
Go undercover to investigate an enemy. |
6 |
43 |
A police detective or rival criminal forces Harry Meyer to flee and vows to hunt Harry Meyer down. Gain an Enemy. |
6 |
46 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
46 |
Continued as Agent (Law Enforcement). |
7 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
50 |
Forced to muster out. |
8 |
50 |
Became a Scout (Courier). |
8 |
52 |
When dealing with an alien race, Harry Meyer have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
54 |
Attempted to change assignments. |
9 |
54 |
Switched to Scout (Explorer) with previous rank. |
9 |
56 |
Harry Meyer discover a world, item or information of worth to the Imperium. |
9 |
58 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
58 |
Voluntarily left Explorer |
10 |
58 |
Became a Drifter (Wanderer). |
10 |
62 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
62 |
Continued as Drifter (Wanderer). |
11 |
66 |
Promoted to Drifter (Wanderer) rank 2. |
12 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
66 |
Retired at age 66. |
12 |
66 |
Continued as Drifter (Wanderer). |
12 |
70 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
70 |
Retired. |
13 |
72 |
A new romantic starts. Gain an Ally. |
14 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
76 |
Gained a contact. |
15 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |