Retired 3rd Officer Hattie Buckman  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 79 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 1 (-2)111961
Compliant
 
Skills
Astrogation 0
Athletics (Strength) 0
Broker 0
Carouse 2
Deception 1
Drive (Mole) 1
Electronics (Comms) 1
Gambler 1
Gun Combat (Archaic) 0
Gunner (Ortillery) 1
Investigate 1
Language (Trokh (Aslan)) 1
Mechanic 1
Melee (Blade) 0
Persuade 0
Profession (Hostile Environment) 0
Science (Robotic Sciences/Robotics) 0
Seafarer 0
Stealth 0
Steward 0
Streetwise 3
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer34
Scout Explorer 01
Agent Corporate Agent Field Agent23
Drifter Scavenger 01
Retired 06
 
EducationGraduated
School of Hard Knocks Graduated
 
Name Type Affinity Enmity Power Influence Species
Dexter Palmer Enemy 0 5 0 4 Azhanti (M/22)
Ernestine Pearson Rival 1 3 4 5 Darmine (F/42)
Russel Walla Contact 1 0 0 0 Zhodani, Imperium (M/22)
Badobka Kakas Contact 0 0 2 0 Bwap (M/68)
 
Term Age History
1 18 Entered the school of hard knocks.
1 20 Study Science (Robotic Sciences/Robotics) as a hobby.
1 22 Graduated.
2 22 Failed to qualify for Intelligence (Agent).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 23 A good deal ensures Hattie Buckman is living the high life for a few years.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
4 30 Continued as Merchant (Merchant Marine).
4 31 Moved to a new world.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 37 Embroiled in legal trouble.
5 38 Forced to muster out.
6 38 Became a Scout (Explorer).
6 42 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7 42 Became a Agent (Corporate Agent).
7 45 Hard times caused by a lack of interstellar trade costs Hattie Buckman's job.
7 46 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
8 46 Continued as Agent (Corporate Agent).
8 47 Go undercover to investigate an enemy.
8 48 A romantic relationship ends badly. Gain a Rival or Enemy.
8 50 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
9 50 Continued as Agent (Corporate Agent).
9 52 Hattie Buckman's work ends up coming home with Hattie Buckman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10 52 Failed to qualify for Surveyor (Scout).
10 52 Became a Drifter (Scavenger).
10 55 Hattie Buckman do not know what happened to Hattie Buckman. There is a gap in Hattie Buckman's memory.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Retired at age 55.
11 55 Retired.
11 58 Gained a contact.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 62 Gained a contact.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 65 Moved to a new world.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 69 Betrayal. Convert an Ally into a Rival or Enemy.
15 71 Aging Crisis. Owe 60,000 for medical bills.
15 73 Good fortune.
16 75 Aging Crisis. Owe 60,000 for medical bills.
16 78 Betrayal. Convert an Ally into a Rival or Enemy.
17 79 Aging Crisis. Owe 50,000 for medical bills.
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