Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Study Science (Robotic Sciences/Robotics) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
23 |
A good deal ensures Hattie Buckman is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Moved to a new world. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Embroiled in legal trouble. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Explorer). |
6 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
42 |
Became a Agent (Corporate Agent). |
7 |
45 |
Hard times caused by a lack of interstellar trade costs Hattie Buckman's job. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Go undercover to investigate an enemy. |
8 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
50 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
50 |
Continued as Agent (Corporate Agent). |
9 |
52 |
Hattie Buckman's work ends up coming home with Hattie Buckman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
52 |
Failed to qualify for Surveyor (Scout). |
10 |
52 |
Became a Drifter (Scavenger). |
10 |
55 |
Hattie Buckman do not know what happened to Hattie Buckman. There is a gap in Hattie Buckman's memory. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
58 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |