Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Invited to take part in a controversial event or exhibition that injures Hermon Beale's social standing. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Hermon Beale far from home. |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
35 |
A sudden war destroys Hermon Beale's trade routes and contacts, forcing Hermon Beale to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Citizen (Colonist). |
6 |
37 |
A revolution, attack or other unusual event throws Hermon Beale's life into chaos, forcing Hermon Beale to leave the planet. |
7 |
37 |
Became a Rogue (Enforcer). |
7 |
41 |
Involved in a feud with a rival criminal organization. |
7 |
41 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
41 |
Continued as Rogue (Enforcer). |
8 |
45 |
A crime lord considers Hermon Beale his protégé. |
8 |
45 |
Promoted to Rogue (Enforcer) rank 1. |
9 |
45 |
Continued as Rogue (Enforcer). |
9 |
48 |
Betrayed by a friend. One of Hermon Beale's Contacts or Allies betrays Hermon Beale, ending Hermon Beale's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Became a Drifter (Barbarian). |
10 |
52 |
Hermon Beale run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
53 |
Hermon Beale aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
54 |
Accused of a crime. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |