Retired Field Agent Hermon Kelley  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 79 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 2 (-2) 3 (-1)111323
Sanctimonious, Philanthropic
 
Skills
Astrogation 0
Deception 2
Drive (Track) 1
Electronics (Comms) 2
Engineer (M-drive) 0
Flyer 0
Gambler 1
Gun Combat 0
Gunner (Capital) 1
Investigate 2
Medic 0
Persuade 1
Pilot (Small Craft) 0
Profession (Worker) 0
Recon 1
Science (Space Sciences/Astronomy) 1
Streetwise 2
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Drifter Wanderer 35
Agent Intelligence Field Agent23
Believer Holy Warrior Hopeful01
Retired 05
 
EducationGraduated
Spacer Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Huey Labey Enemy 0 3 0 0 Dynchia, Imperium (M/48)
Marcella Nevil Enemy 0 6 0 2 Trexen (F/21)
Marcella Nevil has negatively life-changing event.
Hardy Priest Contact 0 3 3 1 Sydite (M/64)
An incident occured.
 
Term Age History
1 18 Entered a spacer community.
1 19 Moved to a new world.
1 22 Graduated.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 24 Hermon Kelley's work ends up coming home with Hermon Kelley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 24 Failed to qualify for Engineer/Gunner (Navy).
3 24 Became a Drifter (Wanderer).
3 28 Find valuable salvage.
3 28 Promoted to Drifter (Wanderer) rank 1.
4 28 Continued as Drifter (Wanderer).
4 29 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 29 Failed to qualify for Physician (Scholar).
5 29 Continued as Drifter (Wanderer).
5 33 Spend time with an alien race. Gain a contact.
5 33 Promoted to Drifter (Wanderer) rank 2.
6 33 Continued as Drifter (Wanderer).
6 34 Offered job by a patron. Now owe him a favor.
6 37 Promoted to Drifter (Wanderer) rank 3.
7 37 Switched to Agent (Intelligence).
7 40 Go undercover to investigate an enemy.
7 38 Involved in a gambling ring.
7 41 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
8 41 Continued as Agent (Intelligence).
8 43 Uncover a major conspiracy against Hermon Kelley's employers.
8 45 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
9 45 Continued as Agent (Intelligence).
9 49 Hermon Kelley's work ends up coming home with Hermon Kelley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10 49 Became a Believer (Holy Warrior) with the new title Hopeful.
10 53 Hermon Kelley aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 53 Returned to Drifter (Wanderer).
11 57 Scarred. Owe 2,500 for medical bills.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired at age 57.
12 57 Retired.
12 61 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 62 Birth or Death involving a family member or close friend.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 67 Gained a contact.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 71 Injured. Fully recovered. Owe 5,000 for medical bills.
16 73 Aging Crisis. Owe 20,000 for medical bills.
16 77 Betrayal. Convert an Ally into a Rival or Enemy.
17 77 Aging Crisis. Owe 40,000 for medical bills.
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