Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Moved to a new world. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Hermon Kelley's work ends up coming home with Hermon Kelley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Failed to qualify for Physician (Scholar). |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
33 |
Spend time with an alien race. Gain a contact. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
34 |
Offered job by a patron. Now owe him a favor. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
37 |
Switched to Agent (Intelligence). |
7 |
40 |
Go undercover to investigate an enemy. |
7 |
38 |
Involved in a gambling ring. |
7 |
41 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
41 |
Continued as Agent (Intelligence). |
8 |
43 |
Uncover a major conspiracy against Hermon Kelley's employers. |
8 |
45 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
45 |
Continued as Agent (Intelligence). |
9 |
49 |
Hermon Kelley's work ends up coming home with Hermon Kelley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
53 |
Hermon Kelley aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
53 |
Returned to Drifter (Wanderer). |
11 |
57 |
Scarred. Owe 2,500 for medical bills. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
61 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Birth or Death involving a family member or close friend. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |