Retired Scout Hermon Smith  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 79 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 5 (-1)111295
Bold, Responsible
 
Skills
Admin 0
Astrogation 0
Broker 1
Carouse 0
Diplomat 0
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (Power) 1
Flyer (Wing) 1
Gun Combat 0
Gunner (Screen) 1
Mechanic 1
Navigation 1
Persuade 1
Pilot 0
Seafarer 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout16
Drifter Scavenger 01
Rogue Enforcer 12
Believer Holy Warrior Hopeful01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Orion Hunniford Enemy 0 3 5 2 Dolphin, Imperium (M/8)
Orion Hunniford gained power at the expense of a third party who now blames the character.
Kidmurlir Isgardazuuk Ally 2 0 1 1 Vilani, Imperium (M/19)
Freeman Simpson Ally 3 0 1 1 Florian (M/20)
Freeman Simpson is in desperate trouble and could use the character’s help.
Freeman Simpson is particularly unusual, such as an artificial intelligence or very alien being.
Freeman Simpson is missing under suspicious circumstances.
Shuir U Ally 4 0 0 1 Vilani, Imperium (F/62)
Shuir U is out of contact doing something interesting but not suspicious.
Emmet Anderson Contact 3 2 1 0 Tapazmal (M/24)
Olin Ahern Contact 2 0 1 6 Florian (M/48)
Marcia Hicks Contact 2 0 1 1 Tezcat (F/18)
Marcia Hicks gains in power and influence.
Abner Steward Ally 3 0 4 1 Ne Kraeda ren Kelva (M/53)
Manda Priest Enemy 0 3 0 0 Ayansh'i (F/18)
Manda Priest's influence is diminished.
 
Term Age History
1 18 Became a Scout (Courier).
1 21 When dealing with an alien race, Hermon Smith botch an opportunity to gather extra intelligence about them.
1 21 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 23 Hermon Smith's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hermon Smith fail to help. Gain an Enemy.
2 23 Psychologically damaged by Hermon Smith's time in the scouts.
3 26 Continued as Scout (Courier).
3 27 A new romantic starts. Gain an Ally.
4 30 Continued as Scout (Courier).
4 31 When dealing with an alien race, Hermon Smith have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5 34 Attempted to change assignments.
5 34 Failed to qualify for Surveyor (Scout).
5 34 Continued as Scout (Courier).
5 35 Spend several years jumping from world to world in Hermon Smith's scout ship.
6 38 Continued as Scout (Courier).
6 41 Hermon Smith have no idea what happened to Hermon Smith – they found Hermon Smith's ship drifting on the fringes of friendly space.
7 41 Failed to qualify for Thief (Rogue).
7 41 Became a Drifter (Scavenger).
7 42 Injured. Fully recovered. Owe 2,500 for medical bills.
8 42 Became a Rogue (Enforcer).
8 45 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
8 46 Forced to continue current assignment.
8 46 Promoted to Rogue (Enforcer) rank 1.
9 46 Continued as Rogue (Enforcer).
9 47 A job goes wrong, forcing Hermon Smith to flee off-planet.
10 47 Aging Crisis. Owe 40,000 for medical bills.
10 47 Retired at age 47.
10 47 Became a Believer (Holy Warrior) with the new title Hopeful.
10 49 Opponents of Hermon Smith's belief system ambush Hermon Smith.
10 49 Scarred. Fully recovered. Owe 10,000 for medical bills.
11 49 Aging Crisis. Owe 40,000 for medical bills.
11 49 Retired.
11 52 Moved to a new world.
12 53 Aging Crisis. Owe 40,000 for medical bills.
12 57 Good fortune.
13 57 Aging Crisis. Owe 30,000 for medical bills.
13 60 Gained a contact.
14 61 Aging Crisis. Owe 40,000 for medical bills.
14 63 Gained a contact.
15 65 Aging Crisis. Owe 60,000 for medical bills.
15 66 Gained a contact.
16 69 Aging Crisis. Owe 20,000 for medical bills.
16 72 A new romantic starts. Gain an Ally.
17 73 Aging Crisis. Owe 60,000 for medical bills.
17 77 Moved to a new world.
18 77 Aging Crisis. Owe 60,000 for medical bills.
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