Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Hezekiah Fletcher gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Hezekiah Fletcher learn something Hezekiah Fletcher should not have – a corporate secret, a political scandal – which Hezekiah Fletcher can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
A revolution, attack or other unusual event throws Hezekiah Fletcher's life into chaos, forcing Hezekiah Fletcher to leave the planet. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
Hezekiah Fletcher's ship is damaged, and Hezekiah Fletcher have to hitch-hike Hezekiah Fletcher's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 4 Contacts. Gain 2 Enemies. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Risk Hezekiah Fletcher's fortune on a possibility lucrative deal and win. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Scientist (Scholar). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
47 |
Attempted a risky adventure and was injured. |
8 |
47 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
9 |
48 |
Voluntarily left Wanderer |
9 |
48 |
Switched to Scout (Courier) with previous rank. |
9 |
51 |
Hezekiah Fletcher spend a great deal of time on the fringes of Charted Space. |
9 |
51 |
Hezekiah Fletcher inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
52 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
52 |
Continued as Scout (Courier). |
10 |
55 |
Spend several years jumping from world to world in Hezekiah Fletcher's scout ship. |
10 |
56 |
Promoted to Scout (Courier) rank 2. |
11 |
56 |
Continued as Scout (Courier). |
11 |
59 |
Hezekiah Fletcher have no idea what happened to Hezekiah Fletcher – they found Hezekiah Fletcher's ship drifting on the fringes of friendly space. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Accused of a crime |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Became a Prisoner (Thug). |
13 |
65 |
Severely injured. Owe 25,000 for medical bills. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Continued as Prisoner (Thug). |
14 |
68 |
Joined a prison gang |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Switched to Prisoner (Inmate) with previous rank. |
15 |
74 |
Persecuted by a prison gang. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Returned to Prisoner (Thug). |
16 |
79 |
Accused of assaulting a prison guard. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |