Retired Initiate Jack Banks  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 79 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 4 (-1)111434
Funny, Nut
 
Skills
Carouse 1
Deception 1
Diplomat 1
Drive (Track) 1
Drive (Walker) 1
Electronics 0
Engineer (J-drive) 1
Flyer 0
Investigate 1
Mechanic 1
Persuade 0
Profession (Hostile Environment/High-G) 1
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 2
Seafarer 0
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker 12
Drifter Wanderer 01
Merchant Merchant Marine Senior Crewman12
Agent Law Enforcement Corporal12
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Barbarian 01
Believer Mainstream Believer Initiate13
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Douglas Carroll Contact 4 1 4 2 Answerin (M/11)
Douglas Carroll gained influence with the character’s assistance.
Virgil Frazier Enemy 6 2 2 2 Ziadd (M/35)
reconciliation.
Addison Staff Enemy 0 4 0 0 Sylean (F/28)
Simeon Weakman Ally 1 0 1 1 Sylean (M/17)
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Jack Banks rise to a position of power in Jack Banks's colony or corporation.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 26 Jack Banks learn something Jack Banks should not have – a corporate secret, a political scandal – which Jack Banks can profit from illegally.
2 26 Forced to muster out.
3 26 Failed to qualify for Infantry (Army).
3 26 Became a Drifter (Wanderer).
3 30 Betrayed by a friend. One of Jack Banks's Contacts or Allies betrays Jack Banks, ending Jack Banks's career. That Contact or Ally becomes a Rival or Enemy.
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 32 Make an unexpected connection outside Jack Banks's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 36 Good fortune
6 38 Voluntarily left Merchant Marine
6 38 Failed to qualify for Physician (Scholar).
6 38 Submitted to the draft.
6 38 Became a Agent (Law Enforcement) with the new title Rookie.
6 42 Go undercover to investigate an enemy.
6 39 Jack Banks is rewarded for Jack Banks's diligence or cunning.
6 42 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
7 42 Continued as Agent (Law Enforcement).
7 46 Scarred. Owe 2,500 for medical bills.
8 46 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 47 Jack Banks aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
9 47 Switched to Drifter (Barbarian).
9 49 Betrayed by a friend. One of Jack Banks's Contacts or Allies betrays Jack Banks, ending Jack Banks's career. That Contact or Ally becomes a Rival or Enemy.
10 49 Aging Crisis. Owe 50,000 for medical bills.
10 49 Retired at age 49.
10 49 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 51 Jack Banks is chosen to represent Jack Banks's faith in a vid show or other highly public forum.
11 53 Aging Crisis. Owe 30,000 for medical bills.
11 53 Continued as Believer (Mainstream Believer).
11 57 Jack Banks refuse to secretly provide religious rites for a dying leader or noble, because they do not share Jack Banks's faith.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 57 Continued as Believer (Mainstream Believer).
12 61 Jack Banks accepted an offer of inducements to betray Jack Banks's faith. Gain 620,000 in cash.
12 61 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 61 Retired.
13 64 Moved to a new world.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 68 Moved to a new world.
15 69 Aging Crisis. Owe 40,000 for medical bills.
15 72 Birth or Death involving a family member or close friend.
16 73 Aging Crisis. Owe 30,000 for medical bills.
16 77 A new romantic starts. Gain an Ally.
17 77 Aging Crisis. Owe 60,000 for medical bills.
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