Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Jefferson Parker is rewarded for Jefferson Parker's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Jefferson Parker learn something Jefferson Parker should not have – a corporate secret, a political scandal – which Jefferson Parker can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Moved to a new world. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Jefferson Parker learn something Jefferson Parker should not have – a corporate secret, a political scandal – which Jefferson Parker can profit from illegally. |
4 |
33 |
Gain a criminal contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Explorer). |
5 |
38 |
Psychologically damaged by Jefferson Parker's time in the scouts. |
6 |
38 |
Became a Entertainer (Artist). |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Switched to Scout (Surveyor) with previous rank. |
7 |
42 |
When dealing with an alien race, Jefferson Parker botch an opportunity to gather extra intelligence about them. |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
44 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Switched to Scout (Courier) with previous rank. |
8 |
45 |
Jefferson Parker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jefferson Parker fail to help. Gain an Enemy. |
8 |
45 |
Jefferson Parker inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
48 |
Promoted to Scout (Courier) rank 2. |
9 |
48 |
Continued as Scout (Courier). |
9 |
52 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
10 |
52 |
Became a Noble (Diplomat) with the new title Intern. |
10 |
56 |
A family scandal forces Jefferson Parker out of Jefferson Parker's position. |
11 |
56 |
Failed to qualify for Merchant Academy. |
11 |
56 |
Became a Drifter (Wanderer). |
11 |
58 |
Jefferson Parker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
66 |
Spend time with an alien race. Gain a contact. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Jefferson Parker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Voluntarily left Missionary/Humanitarian |
15 |
70 |
Retired. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |