Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Study Profession (Worker/Polymers) as a hobby. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
25 |
Public opinion turns on Jeremiah Banks. |
3 |
25 |
Became a Scout (Explorer). |
3 |
27 |
Perform an exemplary service for the scouts. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
30 |
Jeremiah Banks's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jeremiah Banks fail to help. Gain an Enemy. |
4 |
30 |
Jeremiah Banks's ship is damaged, and Jeremiah Banks have to hitch-hike Jeremiah Banks's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 2 Contacts. Gain 2 Enemies. |
4 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
37 |
Psychologically damaged by Jeremiah Banks's time in the scouts. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Free Trader (Merchant). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Jeremiah Banks's Contacts or Allies betrays Jeremiah Banks, ending Jeremiah Banks's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Physician (Scholar). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
43 |
Jeremiah Banks foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
44 |
Continued as Navy (Line/Crew). |
8 |
45 |
Jeremiah Banks foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
48 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
9 |
48 |
Continued as Navy (Line/Crew). |
9 |
49 |
Vessel participates in a diplomatic mission. |
9 |
52 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Failed to qualify for Engineer/Gunner (Navy). |
10 |
52 |
Continued as Navy (Line/Crew). |
10 |
53 |
Advanced training in a specialist field. |
10 |
56 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
11 |
56 |
Continued as Navy (Line/Crew). |
11 |
60 |
Vessel participates in a diplomatic mission. |
11 |
60 |
Gain a contact. |
11 |
60 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
12 |
60 |
Continued as Navy (Line/Crew). |
12 |
61 |
Vessel participates in a notable military engagement. |
12 |
64 |
Forced to muster out. |
13 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
66 |
Jeremiah Banks is chosen to represent Jeremiah Banks's faith in a vid show or other highly public forum. |
13 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Retired at age 68. |
14 |
68 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Moved to a new world. |
14 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Continued as Believer (Missionary/Humanitarian). |
15 |
75 |
Jeremiah Banks faith is shaken. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |