Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
John Dickman spend a great deal of time on the fringes of Charted Space. |
1 |
21 |
Gain a contact in an alien race. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Moved to a new world. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Army (Army Support) with the new title Private. |
5 |
37 |
Thrown into a brutal ground war |
5 |
37 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
38 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
6 |
38 |
Continued as Army (Army Support). |
6 |
39 |
Thrown into a brutal ground war |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
42 |
Attempt at commissioned failed. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
45 |
Join a conspiracy of nobles that were caught. |
7 |
45 |
An assassin attempts to end John Dickman's life. |
7 |
46 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
46 |
Continued as Noble (Administrator). |
8 |
48 |
John Dickman efforts do not go unnoticed by the Imperium. |
8 |
50 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Switched to Noble (Diplomat) with the new title 2nd Secretary and previous rank. |
9 |
52 |
Become deeply involved in politics on John Dickman's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
54 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
10 |
54 |
Continued as Noble (Diplomat). |
10 |
56 |
A family scandal forces John Dickman out of John Dickman's position. |
11 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
58 |
John Dickman is sent to a new community or parish to preach The Word among the poor. |
11 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
60 |
Continued as Believer (Missionary/Humanitarian). |
12 |
64 |
John Dickman accepted an offer of inducements to betray John Dickman's faith. Gain 640,000 in cash. |
13 |
64 |
Entered Merchant Academy with the Shipboard curriculum. |
13 |
67 |
Expand the field of Pilot (Spacecraft), but gain a Rival in John Dickman's former tutor. |
13 |
68 |
Graduated. |
14 |
68 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
14 |
68 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
14 |
70 |
Make an unexpected connection outside John Dickman's normal circles. Gain a Contact. |
14 |
72 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Retired at age 72. |
15 |
72 |
Continued as Merchant (Merchant Marine). |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |