Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Find Ancient Technology. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
25 |
Works is especially well received and popular, making Ken Horton a minor celebrity |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Contact with Government. |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Voluntarily left Artist |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
33 |
A crime lord considers Ken Horton his protégé. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
35 |
Involved in a feud with a rival criminal organization. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
41 |
Involved in the planning of an impressive heist. |
6 |
42 |
Promoted to Rogue (Enforcer) rank 3. |
7 |
42 |
Continued as Rogue (Enforcer). |
7 |
45 |
Severely injured. Owe 7,500 for medical bills. |
8 |
45 |
Became a Agent (Intelligence). |
8 |
48 |
Go undercover to investigate an enemy. |
8 |
48 |
Severely injured. Owe 7,500 for medical bills. |
8 |
49 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Agent (Intelligence). |
9 |
50 |
Ken Horton's work ends up coming home with Ken Horton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |