Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Amnesia. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Attempted a risky adventure and was injured. |
6 |
38 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 4. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Kirby Clubb's Contacts or Allies betrays Kirby Clubb, ending Kirby Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Kirby Clubb is chosen to represent Kirby Clubb's faith in a vid show or other highly public forum. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Kirby Clubb have been following false teachings! |
10 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Make an unexpected connection outside Kirby Clubb's normal circles. Gain a Contact. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Good fortune |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Given advanced training in a specialist field |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Voluntarily left Merchant Marine |
13 |
60 |
Retired. |
13 |
63 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |