Retired Senior Crewman Leland McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 79 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 1 (-2) 6 (0)111816
Intellectual, Stupid, Nurturing
 
Skills
Admin 0
Animals 0
Art (Performing/Instrument) 1
Astrogation 0
Athletics (Dexterity) 1
Carouse 1
Deception 0
Drive (Walker) 1
Electronics (Comms) 1
Flyer 0
Gun Combat (Slug) 1
Language (Trokh (Aslan)) 1
Mechanic 1
Persuade 1
Pilot 0
Profession (Hostile Environment) 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 03
Drifter Barbarian 01
Entertainer Artist 23
Merchant Merchant Marine Senior Crewman12
Believer Holy Warrior Hopeful01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Geraldine Sapping Enemy 0 3 0 2 Tapazmal (F/38)
Maud Foy Enemy 0 4 6 0 Hanen (F/43)
Hezekiah Doyle Ally 6 0 1 1 Ziadd (M/39)
reconciliation.
Kelly Elliott Ally 1 1 5 1 Dynchia, Imperium (M/23)
Relationship becomes more intense. Contact becomes an ally.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 Betrayed by a friend. One of Leland McDermot's Contacts or Allies betrays Leland McDermot, ending Leland McDermot's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Failed to qualify for Corporate (Citizen).
2 22 Switched to Drifter (Barbarian).
2 25 Betrayed by a friend. One of Leland McDermot's Contacts or Allies betrays Leland McDermot, ending Leland McDermot's career. That Contact or Ally becomes a Rival or Enemy.
3 25 Became a Entertainer (Artist).
3 29 Amnesia.
3 29 Forced to continue current assignment.
3 29 Promoted to Entertainer (Artist) rank 1.
4 29 Continued as Entertainer (Artist).
4 32 Good fortune
4 33 Promoted to Entertainer (Artist) rank 2.
5 33 Continued as Entertainer (Artist).
5 34 Leland McDermot is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6 34 Failed to qualify for Field Researcher (Scholar).
6 34 Returned to Drifter (Scavenger).
6 35 Leland McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 35 Failed to qualify for Intelligence (Agent).
7 35 Submitted to the draft.
7 35 Became a Merchant (Merchant Marine) with the new title Crewman.
7 36 Good fortune
7 39 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 39 Continued as Merchant (Merchant Marine).
8 43 A sudden war destroys Leland McDermot's trade routes and contacts, forcing Leland McDermot to flee that region of space.
8 43 Gain rebels as Enemy
9 43 Returned to Drifter (Scavenger).
9 45 Leland McDermot do not know what happened to Leland McDermot. There is a gap in Leland McDermot's memory.
10 45 Became a Believer (Holy Warrior) with the new title Hopeful.
10 48 Leland McDermot aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 48 Aging Crisis. Owe 20,000 for medical bills.
11 48 Retired at age 48.
11 48 Retired.
11 52 Birth or Death involving a family member or close friend.
12 52 Aging Crisis. Owe 50,000 for medical bills.
12 55 A new romantic starts. Gain an Ally.
13 56 Aging Crisis. Owe 60,000 for medical bills.
13 59 Gained a contact.
14 60 Aging Crisis. Owe 60,000 for medical bills.
14 61 Moved to a new world.
15 64 Aging Crisis. Owe 30,000 for medical bills.
15 66 Moved to a new world.
16 68 Aging Crisis. Owe 10,000 for medical bills.
16 69 Injured. Fully recovered. Owe 5,000 for medical bills.
17 72 Aging Crisis. Owe 20,000 for medical bills.
17 73 A romantic relationship ends badly. Gain a Rival or Enemy.
18 76 Aging Crisis. Owe 40,000 for medical bills.
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