Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Leland McDermot's Contacts or Allies betrays Leland McDermot, ending Leland McDermot's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Switched to Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Leland McDermot's Contacts or Allies betrays Leland McDermot, ending Leland McDermot's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Entertainer (Artist). |
3 |
29 |
Amnesia. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Entertainer (Artist) rank 1. |
4 |
29 |
Continued as Entertainer (Artist). |
4 |
32 |
Good fortune |
4 |
33 |
Promoted to Entertainer (Artist) rank 2. |
5 |
33 |
Continued as Entertainer (Artist). |
5 |
34 |
Leland McDermot is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Returned to Drifter (Scavenger). |
6 |
35 |
Leland McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Failed to qualify for Intelligence (Agent). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
36 |
Good fortune |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
A sudden war destroys Leland McDermot's trade routes and contacts, forcing Leland McDermot to flee that region of space. |
8 |
43 |
Gain rebels as Enemy |
9 |
43 |
Returned to Drifter (Scavenger). |
9 |
45 |
Leland McDermot do not know what happened to Leland McDermot. There is a gap in Leland McDermot's memory. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Leland McDermot aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
52 |
Birth or Death involving a family member or close friend. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Moved to a new world. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |