Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Entertainer (Artist). |
4 |
28 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
4 |
31 |
Promoted to Entertainer (Artist) rank 1. |
5 |
31 |
Voluntarily left Artist |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Attacked by enemies that Lemuel Hicks easily defeat. |
6 |
36 |
Gain Enemy if Lemuel Hicks don't already have one. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Find valuable salvage. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Offered job by a patron. Now owe him a favor. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Merchant (Free Trader). |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
51 |
Continued as Merchant (Free Trader). |
10 |
52 |
Given advanced training in a specialist field |
10 |
55 |
Forced to continue current assignment. |
10 |
55 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Free Trader). |
11 |
58 |
A series of bad deals and decisions force Lemuel Hicks into bankruptcy. Lemuel Hicks salvages what Lemuel Hicks can. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired. |
12 |
62 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |