Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Moved to a new world. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Failed to qualify for Broker (Merchant). |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
30 |
Attacked by enemies that Leslie Lite easily defeat. |
3 |
30 |
Gain Enemy if Leslie Lite don't already have one. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Leslie Lite run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Attacked by enemies that Leslie Lite easily defeat. |
5 |
37 |
Gain Enemy if Leslie Lite don't already have one. |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Became a Entertainer (Artist). |
6 |
41 |
Invited to take part in a controversial event or exhibition that injures Leslie Lite's social standing. |
6 |
42 |
Promoted to Entertainer (Artist) rank 1. |
7 |
42 |
Continued as Entertainer (Artist). |
7 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
46 |
Continued as Entertainer (Artist). |
8 |
48 |
An investigation, tour, project or expedition goes wrong, stranding Leslie Lite far from home. |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
50 |
Suffer from a life-threatening illness. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Leslie Lite secretly provide religious rites for a dying leader or noble, although they do not share Leslie Lite's faith. Gain an Ally in the family and a Rival who disagrees with Leslie Lite's choice. |
11 |
54 |
Continued as Believer (Missionary/Humanitarian). |
11 |
58 |
Leslie Lite come into conflict with a splinter group Leslie Lite's own religion which maintains Leslie Lite's version is the wrong one. Gain 2 Rivals. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |