Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
24 |
Failed to qualify for Line/Crew (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Lester Jemmy went above and beyond the call of duty. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Hard times caused by a lack of interstellar trade costs Lester Jemmy's job. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
37 |
Find valuable salvage. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
41 |
Betrayed by a friend. One of Lester Jemmy's Contacts or Allies betrays Lester Jemmy, ending Lester Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Failed to qualify for Broker (Merchant). |
8 |
41 |
Returned to Drifter (Barbarian). |
8 |
42 |
Lester Jemmy do not know what happened to Lester Jemmy. There is a gap in Lester Jemmy's memory. |
9 |
42 |
Failed to qualify for Corporate (Citizen). |
9 |
42 |
Continued as Drifter (Barbarian). |
9 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
46 |
Continued as Drifter (Barbarian). |
10 |
47 |
Find valuable salvage. |
11 |
50 |
Continued as Drifter (Barbarian). |
11 |
52 |
Betrayed by a friend. One of Lester Jemmy's Contacts or Allies betrays Lester Jemmy, ending Lester Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |