Marcus McLean  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 79 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 5 (-1)111285
Swollen glands, Philanthropic
 
Skills
Animals 0
Athletics (Dexterity) 1
Carouse 0
Diplomat 1
Electronics 0
Flyer (Grav) 1
Gambler 1
Gun Combat (Archaic) 1
Investigate 1
Mechanic 0
Melee (Unarmed) 1
Profession (Spacer) 0
Science (Social Sciences/Sophontology) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Scholar Field Researcher 13
Citizen Worker 13
Drifter Wanderer 12
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Vergie Campbell Rival 1 0 2 2 Tapazmal (F/18)
Ouida Kinghead Rival 0 4 3 0 Sylean (F/68)
Relationship soured.
Bradley Simmons Contact 3 0 2 4 Pirian (M/12)
Bradley Simmons is particularly unusual, such as an artificial intelligence or very alien being.
Beverly Douglas Contact 3 2 1 1 Pirian (M/47)
Thaddeus Credge Contact 1 1 1 1 Sydite (M/16)
Silas Cox Contact 2 0 4 1 Yilean (M/25)
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Became a Drifter (Barbarian).
1 19 Marcus McLean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 19 Became a Scholar (Field Researcher).
2 23 Make a breakthrough in Marcus McLean's field.
2 23 Promoted to Scholar (Field Researcher) rank 1.
3 23 Attempted to change assignments.
3 23 Failed to qualify for Scientist (Scholar).
3 23 Continued as Scholar (Field Researcher).
3 25 A rival researcher blackens Marcus McLean's name or steals Marcus McLean's research. Gain a Rival.
4 27 Continued as Scholar (Field Researcher).
4 29 Caught cheating in some fashion, advancing Marcus McLean's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4 29 A rival researcher blackens Marcus McLean's name or steals Marcus McLean's research. Gain a Rival.
4 29 Gain an Enemy
5 31 Voluntarily left Field Researcher
5 31 Became a Citizen (Worker).
5 32 Gained a contact.
6 35 Continued as Citizen (Worker).
6 36 Advanced training in a specialist field.
7 39 Continued as Citizen (Worker).
7 43 Marcus McLean's business expands, Marcus McLean's corporation grows, or the colony thrives.
7 43 Promoted to Citizen (Worker) rank 1.
8 43 Voluntarily left Worker
8 43 Failed to qualify for Broker (Merchant).
8 43 Switched to Drifter (Wanderer).
8 47 Find valuable salvage.
8 47 Promoted to Drifter (Wanderer) rank 1.
9 47 Continued as Drifter (Wanderer).
9 50 Marcus McLean do not know what happened to Marcus McLean. There is a gap in Marcus McLean's memory.
10 50 Aging Crisis. Owe 30,000 for medical bills.
10 50 Retired at age 50.
10 50 Retired.
10 53 Good fortune.
11 54 Aging Crisis. Owe 60,000 for medical bills.
11 58 Gained a contact.
12 58 Aging Crisis. Owe 30,000 for medical bills.
12 59 Gained a contact.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 65 Gained a contact.
14 66 Aging Crisis. Owe 30,000 for medical bills.
14 70 Betrayal. Convert an Ally into a Rival or Enemy.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 72 Betrayal. Convert an Ally into a Rival or Enemy.
16 74 Aging Crisis. Owe 50,000 for medical bills.
16 76 Gained a contact.
17 78 Aging Crisis. Owe 30,000 for medical bills.
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