Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Merritt Woolahan's work ends up coming home with Merritt Woolahan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Merritt Woolahan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
38 |
Merritt Woolahan's work is sabotaged by unknown parties. Merritt Woolahan start again from scratch. |
7 |
39 |
Continued as Scholar (Field Researcher). |
7 |
43 |
A disaster leaves several injured, and others blame Merritt Woolahan, forcing Merritt Woolahan to leave Merritt Woolahan's career. Gain a Rival. |
7 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Failed to qualify for Corporate (Citizen). |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
45 |
Merritt Woolahan do not know what happened to Merritt Woolahan. There is a gap in Merritt Woolahan's memory. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Opponents of Merritt Woolahan's belief system ambush Merritt Woolahan. |
9 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
47 |
Retired. |
10 |
51 |
Good fortune. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Accused of a crime. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Birth or Death involving a family member or close friend. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |