Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Nearly killed. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Betrayed by a friend. One of Meyer Jemmy's Contacts or Allies betrays Meyer Jemmy, ending Meyer Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Continued as Agent (Corporate Agent). |
3 |
25 |
Meyer Jemmy went above and beyond the call of duty. |
3 |
27 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
29 |
Advanced training in a specialist field. |
5 |
31 |
Voluntarily left Corporate Agent |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
32 |
Abuse Meyer Jemmy's position for profit. |
5 |
35 |
Attempt at commissioned failed. |
5 |
35 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Flight). |
6 |
36 |
Meyer Jemmy join a gambling circle on board. |
6 |
39 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
7 |
39 |
Continued as Navy (Flight). |
7 |
40 |
Meyer Jemmy is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Meyer Jemmy as an Enemy. |
8 |
40 |
Became a Drifter (Barbarian). |
8 |
43 |
Betrayed by a friend. One of Meyer Jemmy's Contacts or Allies betrays Meyer Jemmy, ending Meyer Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Meyer Jemmy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Retired. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |