Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Miller Marsden far from home. |
2 |
22 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
2 |
26 |
During a battle, defeat or victory depends on Miller Marsden's actions. Miller Marsden's efforts ensure Miller Marsden is honourably discharged. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Miller Marsden is rewarded for Miller Marsden's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
36 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
36 |
Failed to qualify for Physician (Scholar). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Switched to Soulhunter (Soulhunter Flight) with the new title Least Claw and previous rank. |
6 |
40 |
Given advanced training in a specialist field. |
6 |
40 |
Promoted to Soulhunter (Soulhunter Flight) rank 1 with the new title Third Claw. |
7 |
40 |
Continued as Soulhunter (Soulhunter Flight). |
7 |
41 |
Foiled an attempted crime onboard Miller Marsden's ship or in Miller Marsden's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy |
7 |
44 |
Promoted to Soulhunter (Soulhunter Flight) rank 2 with the new title Second Claw. |
8 |
44 |
Continued as Soulhunter (Soulhunter Flight). |
8 |
48 |
Given advanced training in a specialist field. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
50 |
Failed to qualify for Academic (Shaper Priest). |
10 |
50 |
Switched to Drifter (Wanderer). |
10 |
53 |
Birth or Death involving a family member or close friend. |
10 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
58 |
Suffer from a life-threatening illness. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |