Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
One of Monroe Cumming's pieces of art is stolen, and the investigation brings Monroe Cumming into the criminal underworld. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Spend time with an alien race. Gain a contact. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Find valuable salvage. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Monroe Cumming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
37 |
Monroe Cumming is rewarded for Monroe Cumming's diligence or cunning. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
43 |
Monroe Cumming's business expands, Monroe Cumming's corporation grows, or the colony thrives. |
7 |
43 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
47 |
Gained a contact. |
8 |
47 |
Promoted to Citizen (Colonist) rank 3. |
9 |
47 |
Continued as Citizen (Colonist). |
9 |
48 |
Monroe Cumming learn something Monroe Cumming should not have – a corporate secret, a political scandal – which Monroe Cumming can profit from illegally. |
9 |
51 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
10 |
51 |
Continued as Citizen (Colonist). |
10 |
54 |
Monroe Cumming learn something Monroe Cumming should not have – a corporate secret, a political scandal – which Monroe Cumming can profit from illegally. |
10 |
54 |
Gain a criminal contact. |
10 |
55 |
Promoted to Citizen (Colonist) rank 5. |
11 |
55 |
Continued as Citizen (Colonist). |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
59 |
Promoted to Citizen (Colonist) rank 6. |
12 |
59 |
Continued as Citizen (Colonist). |
12 |
60 |
A revolution, attack or other unusual event throws Monroe Cumming's life into chaos, forcing Monroe Cumming to leave the planet. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
63 |
Monroe Cumming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Retired. |
14 |
64 |
Accused of a crime. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |