Retired 2nd Officer Monroe McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 79 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 4 (-1)111A64
Dependable, Power-hungry, Imaginative
 
Skills
Admin 0
Animals (Training) 1
Athletics (Dexterity) 1
Broker 2
Carouse 2
Drive (Mole) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Engineer (Power) 2
Flyer 0
Gambler 1
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Medic 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (Social Sciences) 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer48
Citizen Colonist 14
Believer Missionary/Humanitarian Project Worker13
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Ruthie McRoddon Ally 1 0 1 0 Iltharan (F/29)
Felix Harrington Ally 2 0 1 0 Halka (M/52)
Felix Harrington is out of contact doing something interesting but not suspicious.
Izora Buckman Ally 5 0 3 3 Murrissi (F/54)
Shannon Henry Ally 4 0 1 1 Sylean (F/27)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Befriend a useful ally in one sphere. Gain an Ally.
2 22 Continued as Merchant (Merchant Marine).
2 23 Befriend a useful ally in one sphere. Gain an Ally.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 30 Smuggle illegal items onto a planet.
4 30 Continued as Merchant (Merchant Marine).
5 34 Continued as Merchant (Merchant Marine).
5 36 Risk Monroe McMillan's fortune on a possibility lucrative deal and win.
5 38 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 38 Continued as Merchant (Merchant Marine).
6 41 Embroiled in legal trouble.
6 42 Forced to continue current assignment.
6 42 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 42 Continued as Merchant (Merchant Marine).
7 46 A new romantic starts. Gain an Ally.
7 46 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 46 Continued as Merchant (Merchant Marine).
8 48 Embroiled in legal trouble.
8 50 Forced to muster out.
9 50 Became a Citizen (Colonist).
9 52 Monroe McMillan is rewarded for Monroe McMillan's diligence or cunning.
9 54 Promoted to Citizen (Colonist) rank 1.
10 54 Continued as Citizen (Colonist).
10 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 58 Continued as Citizen (Colonist).
11 60 Monroe McMillan is rewarded for Monroe McMillan's diligence or cunning.
12 62 Continued as Citizen (Colonist).
12 63 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
13 63 Aging Crisis. Owe 60,000 for medical bills.
13 63 Retired at age 63.
13 63 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 67 Monroe McMillan refuse to secretly provide religious rites for a dying leader or noble, because they do not share Monroe McMillan's faith.
13 67 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 67 Continued as Believer (Missionary/Humanitarian).
14 69 Monroe McMillan faith is shaken.
15 71 Aging Crisis. Owe 40,000 for medical bills.
15 71 Continued as Believer (Missionary/Humanitarian).
15 75 Monroe McMillan is sent to a new community or parish to preach The Word among the poor.
15 75 Forced to muster out.
16 75 Aging Crisis. Owe 40,000 for medical bills.
16 75 Retired.
16 78 Scarred. Owe 5,000 for medical bills.
17 79 Aging Crisis. Owe 50,000 for medical bills.
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