Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Caught cheating in some fashion, advancing Nels Bluit's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
19 |
A disaster or war strikes. |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
19 |
The planetary government interferes with Nels Bluit's research for political or religious reasons. Nels Bluit continue working secretely. |
1 |
19 |
Gain an Enemy |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Scientist) with previous rank. |
2 |
25 |
Good fortune |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
28 |
Make a breakthrough in Nels Bluit's field. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Scholar (Scientist) rank 3. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
37 |
Advanced training in a specialist field. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Attacked by enemies that Nels Bluit easily defeat. |
6 |
42 |
Gain Enemy if Nels Bluit don't already have one. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
8 |
43 |
Became a Merchant (Free Trader). |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
50 |
Embroiled in legal trouble. |
9 |
51 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
51 |
Continued as Merchant (Free Trader). |
10 |
52 |
A series of bad deals and decisions force Nels Bluit into bankruptcy. Nels Bluit salvages what Nels Bluit can. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
54 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |