Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Free Trader (Merchant). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Suffer from a life-threatening illness. |
3 |
21 |
Switched to Army (Cavalry) with previous rank. |
3 |
22 |
Moved to a new world. |
3 |
25 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
25 |
Continued as Army (Cavalry). |
4 |
27 |
Nick Garrett is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
27 |
Failed to qualify for Colonist (Citizen). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Switched to Army (Army Support) with previous rank. |
5 |
28 |
Surrounded and outnumbered by the enemy, Nick Garrett hold out until relief arrives. |
5 |
31 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
6 |
31 |
Continued as Army (Army Support). |
6 |
35 |
Nearly killed. |
6 |
35 |
Promoted to Army (Army Support) rank 3 with the new title Lance Sergeant. |
7 |
35 |
Continued as Army (Army Support). |
7 |
39 |
Assigned to a planet with a hostile or wild environment. |
8 |
39 |
Continued as Army (Army Support). |
8 |
40 |
Unit is slaughtered in a disastrous battle, for which Nick Garrett blame Nick Garrett's commander. Gain commander as Enemy. |
9 |
40 |
Failed to qualify for Journalist (Entertainer). |
9 |
40 |
Returned to Drifter (Scavenger). |
9 |
41 |
Suffer from a life-threatening illness. |
10 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
41 |
Retired at age 41. |
10 |
41 |
Retired. |
10 |
43 |
Good fortune. |
11 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
46 |
Gained a contact. |
12 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
54 |
A new romantic starts. Gain an Ally. |
14 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Find an Alien Artifact. |
15 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
63 |
A new romantic starts. Gain an Ally. |
16 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
Moved to a new world. |
18 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
77 |
A new romantic starts. Gain an Ally. |
19 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |