Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Nolan Teague's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nolan Teague fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Nolan Teague's time in the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Nolan Teague discover a world, item or information of worth to the Imperium. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attempted a risky adventure and was injured. |
5 |
37 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Amnesia. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
45 |
Became a Citizen (Colonist). |
8 |
49 |
Political upheaval strikes Nolan Teague's homeworld, and Nolan Teague is caught up in the revolution. |
8 |
49 |
Promoted to Citizen (Colonist) rank 1. |
9 |
49 |
Continued as Citizen (Colonist). |
9 |
52 |
Good fortune |
10 |
53 |
Continued as Citizen (Colonist). |
10 |
54 |
Nolan Teague's business expands, Nolan Teague's corporation grows, or the colony thrives. |
10 |
57 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
11 |
57 |
Continued as Citizen (Colonist). |
11 |
58 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
58 |
Returned to Drifter (Wanderer). |
12 |
61 |
Attacked by enemies and injured. |
12 |
61 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
61 |
Gain Enemy if Nolan Teague don't already have one. |
13 |
62 |
Continued as Drifter (Wanderer). |
13 |
65 |
Find valuable salvage. |
13 |
66 |
Promoted to Drifter (Wanderer) rank 3. |
14 |
66 |
Voluntarily left Wanderer |
14 |
66 |
Became a Merchant (Broker). |
14 |
68 |
Make an unexpected connection outside Nolan Teague's normal circles. Gain a Contact. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Retired at age 70. |
15 |
70 |
Continued as Merchant (Broker). |
15 |
74 |
A good deal ensures Nolan Teague is living the high life for a few years. |
15 |
74 |
Forced to continue current assignment. |
15 |
74 |
Promoted to Merchant (Broker) rank 1. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Continued as Merchant (Broker). |
16 |
76 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
16 |
78 |
Promoted to Merchant (Broker) rank 2. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |