Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Okey Day's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Make an unexpected connection outside Okey Day's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Okey Day's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Failed to qualify for Surveyor (Scout). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
Okey Day inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
30 |
Failed to qualify for Flight (Navy). |
5 |
30 |
Became a Drifter (Barbarian). |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
35 |
Okey Day do not know what happened to Okey Day. There is a gap in Okey Day's memory. |
7 |
35 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Risk Okey Day's fortune on a possibility lucrative deal and win. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
Risk Okey Day's fortune on a possibility lucrative deal and win. |
8 |
43 |
Forced to continue current assignment. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Risk Okey Day's fortune on a possibility lucrative deal and win. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
A good deal ensures Okey Day is living the high life for a few years. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Make an unexpected connection outside Okey Day's normal circles. Gain a Contact. |
12 |
59 |
Forced to muster out. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
61 |
Okey Day is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Voluntarily left Mainstream Believer |
14 |
63 |
Retired. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |