Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Orville Kirkham's business expands, Orville Kirkham's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Good fortune |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
28 |
Refused to perform research that goes against Orville Kirkham's conscience. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scholar (Scientist) with previous rank. |
4 |
34 |
Entangled in a bureaucratic or legal morass that distracts Orville Kirkham from Orville Kirkham's work. |
4 |
34 |
Promoted to Scholar (Scientist) rank 1. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
35 |
Win a prestigious prize for Orville Kirkham's work. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
Advanced training in a specialist field. |
7 |
42 |
Voluntarily left Scientist |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Attacked by enemies and injured. |
7 |
45 |
Severely injured. |
7 |
45 |
Gain Enemy if Orville Kirkham don't already have one. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Switched to Citizen (Corporate). |
9 |
51 |
Political upheaval strikes Orville Kirkham's homeworld, and Orville Kirkham is caught up in the revolution. |
10 |
54 |
Continued as Citizen (Corporate). |
10 |
58 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
11 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
59 |
Orville Kirkham come into conflict with a splinter group Orville Kirkham's own religion which maintains Orville Kirkham's version is the wrong one. Gain 2 Rivals. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Retired. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
Good fortune. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Spend time with an alien race. Gain a contact. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |